Audience: This training is designed for OrionTech employees—primarily desk-based professionals such as software developers, IT specialists, project managers, and administrative staff. These individuals, aged 25–55, often work long hours in high-stress environments with minimal physical activity. Many rely on caffeine and fast food, with limited awareness of how these habits increase their risk of developing diabetes. The course targets those with a technology background and aims to promote health-conscious routines that fit their demanding schedules.

Responsibilities: Instructional design, eLearning development, action mapping, storyboarding, visual design, animation, authoring, assessment plan

Diabetes In The Workplace

Tools Used: Articulate Storyline 360, Canva, Adobe Illustrator, Elevenlabs, Vyond, Figma, Microsoft Office Suite

I was inspired to create this concept project as I had a health scare in my family due to lack of diabetes awareness. This concept project uses a scenario-based learning approach, placing learners in relatable workplace situations to recognize diabetes risk factors, apply healthy lifestyle changes, and support long-term behavior change through realistic decision-making and guided interactions.

The Problem

OrionTech, a conceptual leading software development company, faces rising health risks among employees due to sedentary work patterns, irregular meals, and high sugar/caffeine consumption. These habits not only increase the risk of undiagnosed diabetes but also impact productivity, absenteeism, and long-term healthcare costs.

The Solution

This targeted training program equips employees with the knowledge and practical strategies to reduce diabetes risk and improve overall well-being. By boosting health literacy and encouraging proactive lifestyle changes, OrionTech can lower absenteeism, increase productivity, and foster a culture of sustained performance and wellness.

Process

Using the ADDIE model, I conducted a targeted analysis of OrionTech’s wellness challenges and designed measurable learning objectives aligned with business goals. I developed a detailed storyboard and built the module in Articulate Storyline, integrating realistic scenarios through creative storytelling and interactive elements to drive engagement. The solution was implemented company-wide, and its impact was evaluated through assessments and feedback, demonstrating improved health literacy and increased participation in the wellness program.

Evaluation

To measure learning effectiveness, I applied Kirkpatrick’s Levels 2 and 3. For Level 2, I evaluated knowledge acquisition through an end-of-module quiz consisting of five multiple-choice questions aligned with the four learning objectives, requiring an 80% passing score with unlimited reattempts. Additional ungraded knowledge checks, along with interactive drag-and-drop and scenario-based activities, reinforced key concepts throughout the module. For Level 3, I assessed behavior change 30–60 days post-training via employee surveys and supervisor feedback, focusing on the practical application of strategies such as healthier food choices, movement breaks, and increased engagement in wellness initiatives. This approach ensured the training not only improved knowledge but also supported sustained, measurable behavior change in the workplace.

Additional Deliverables